[]
ID3D11Asynchronous
ID3D11BlendState
ID3D11BlendState1
ID3D10Blob
ID3D11Buffer
ID3D11ClassInstance
ID3D11ClassLinkage
ID3D11CommandList
D3D11 common guid constants.
Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead...
Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead...
ID3D11ComputeShader
ID3D11DeviceContext
ID3D11Counter
Counter metadata that contains the type, name, units of measure, and a description of an existing counter.
D3D11 functions.
ID3D11DepthStencilState
ID3D11DepthStencilView
ID3D11Device
ID3D11Device1
ID3D11Device2
ID3D11DeviceChild
ID3D11DeviceContext
ID3D11DeviceContext1
ID3D11DeviceContext2
ID3DDeviceContextState
ID3D10Multithread
ID3D11DomainShader
ID3D11DeviceContext
ID3D11GeometryShader
ID3D11DeviceContext
ID3D11HullShader
ID3D11DeviceContext
ID3D11DeviceContext
ID3D11InputLayout
ID3D11DeviceContext
ID3D11PixelShader
ID3D11DeviceContext
ID3D11Predicate
ID3D11Query
ID3D11DeviceContext
ID3D11RasterizerState
ID3D11RasterizerState1
ID3D11RenderTargetView
ID3D11Resource
ID3D11View
D3D11 result codes.
ID3D11SamplerState
ID3D11ShaderResourceView
ID3D11DeviceContext
ID3D11Texture1D
ID3D11Texture2D
ID3D11Texture3D
ID3D11UnorderedAccessView
ID3DUserDefinedAnnotation
ID3D11VertexShader
ID3D11DeviceContext
D3D11_BLEND_DESC
D3D11_BLEND_DESC1
D3D11_BUFFER_DESC
D3D11_CLASS_INSTANCE_DESC
D3D11_COUNTER_INFO
D3D11_COUNTER_DESC
D3D11_DEPTH_STENCILOP_DESC
D3D11_DEPTH_STENCIL_DESC
D3D11_DEPTH_STENCIL_VIEW_DESC
D3D11_TEX1D_ARRAY_DSV
D3D11_TEX1D_DSV
D3D11_TEX2D_ARRAY_DSV
D3D11_TEX2DMS_ARRAY_DSV
D3D11_TEX2DMS_DSV
D3D11_TEX2D_DSV
D3D11_FEATURE_DATA_ARCHITECTURE_INFO
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
D3D11_FEATURE_DATA_D3D11_OPTIONS
D3D11_FEATURE_DATA_D3D11_OPTIONS1
D3D11_FEATURE_DATA_D3D9_OPTIONS
D3D11_FEATURE_DATA_D3D9_OPTIONS1
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
D3D11_FEATURE_DATA_DOUBLES
D3D11_FEATURE_DATA_FORMAT_SUPPORT
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
D3D11_FEATURE_DATA_MARKER_SUPPORT
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
D3D11_FEATURE_DATA_THREADING
D3D11_INPUT_ELEMENT_DESC
D3D11_PACKED_MIP_DESC
D3D11_QUERY_DATA_PIPELINE_STATISTICS
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
D3D11_QUERY_DESC
D3D11_RASTERIZER_DESC
D3D11_RASTERIZER_DESC1
D3D11_RENDER_TARGET_BLEND_DESC
D3D11_RENDER_TARGET_BLEND_DESC1
D3D11_RENDER_TARGET_VIEW_DESC
D3D11_BUFFER_RTV
D3D11_TEX1D_ARRAY_RTV
D3D11_TEX1D_RTV
D3D11_TEX2D_ARRAY_RTV
D3D11_TEX2DMS_ARRAY_RTV
D3D11_TEX2DMS_RTV
D3D11_TEX2D_RTV
D3D11_TEX3D_RTV
D3D11_BOX
D3D11_SAMPLER_DESC
D3D11_SHADER_RESOURCE_VIEW_DESC
D3D11_BUFFER_SRV
D3D11_BUFFEREX_SRV
D3D11_TEX1D_ARRAY_SRV
D3D11_TEX1D_SRV
D3D11_TEX2D_ARRAY_SRV
D3D11_TEX2DMS_ARRAY_SRV
D3D11_TEX2DMS_SRV
D3D11_TEX2D_SRV
D3D11_TEX3D_SRV
D3D11_TEXCUBE_ARRAY_SRV
D3D11_TEXCUBE_SRV
Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.
D3D11_SO_DECLARATION_ENTRY
D3D11_QUERY_DATA_SO_STATISTICS
D3D11_SUBRESOURCE_TILING
D3D11_TEXTURE1D_DESC
D3D11_TEXTURE2D_DESC
D3D11_TEXTURE3D_DESC
D3D11_TILED_RESOURCE_COORDINATE
D3D11_TILE_REGION_SIZE
D3D11_TILE_SHAPE
D3D11_UNORDERED_ACCESS_VIEW_DESC
D3D11_BUFFER_UAV
D3D11_TEX1D_ARRAY_UAV
D3D11_TEX1D_UAV
D3D11_TEX2D_ARRAY_UAV
D3D11_TEX2D_UAV
D3D11_TEX3D_UAV
Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.
D3D11_ASYNC_GETDATA_FLAG
D3D11_BIND_FLAG
D3D11_BLEND_OP
D3D11_BLEND
D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG
D3D11_COLOR_WRITE_ENABLE
D3D11_COMPARISON_FUNC
D3D11_FORMAT_SUPPORT2
D3D11_COPY_FLAGS
D3D11_COUNTER
D3D11_COUNTER_TYPE
D3D11_CPU_ACCESS_FLAG
D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
D3D11_CULL_MODE
D3D11_DEBUG_FEATURE_FLAGS
D3D11_CLEAR_FLAG
D3D11_DSV_DIMENSION
D3D11_DSV_FLAG
D3D11_DEPTH_WRITE_MASK
D3D11_DEVICE_CONTEXT_TYPE
D3D11_CREATE_DEVICE_FLAG
D3D_DRIVER_TYPE
D3D11_FEATURE
D3D_FEATURE_LEVEL
D3D11_FILL_MODE
D3D11_FILTER
D3D11_FILTER_REDUCTION_TYPE
D3D11_FILTER_TYPE
D3D11_FORMAT_SUPPORT
D3D11_INPUT_CLASSIFICATION
D3D11_LOGIC_OP
D3D11_MAP_FLAG
D3D11_MAP
D3D_MIN_PRECISION
D3D_PRIMITIVE_TOPOLOGY
D3D11_QUERY_MISC_FLAG
D3D11_QUERY
D3D11_RTV_DIMENSION
D3D11_RESOURCE_DIMENSION
D3D11_RESOURCE_MISC_FLAG
D3D11_USAGE
D3D11_SHADER_MIN_PRECISION_SUPPORT
D3D_SRV_DIMENSION
D3D11_BUFFEREX_SRV_FLAG
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
D3D11_STENCIL_OP
D3D11_TEXTURE_ADDRESS_MODE
D3D11_TEXTURECUBE_FACE
D3D11_TILE_COPY_FLAG
D3D11_TILED_RESOURCES_TIER
D3D11_TILE_MAPPING_FLAG
D3D11_TILE_RANGE_FLAG
D3D11_BUFFER_UAV_FLAG
D3D11_UAV_DIMENSION