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GrapeCity.Documents.DX.Direct3D11

Namespace GrapeCity.Documents.DX.Direct3D11

Classes

Asynchronous

ID3D11Asynchronous

BlendState

ID3D11BlendState

BlendState1

ID3D11BlendState1

Blob

ID3D10Blob

Buffer

ID3D11Buffer

ClassInstance

ID3D11ClassInstance

ClassLinkage

ID3D11ClassLinkage

CommandList

ID3D11CommandList

CommonGuid

D3D11 common guid constants.

CommonShaderStage<T>

Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead...

CommonShaderStageBase

Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead...

ComputeShader

ID3D11ComputeShader

ComputeShaderStage

ID3D11DeviceContext

Counter

ID3D11Counter

CounterMetadata

Counter metadata that contains the type, name, units of measure, and a description of an existing counter.

D3D11

D3D11 functions.

DepthStencilState

ID3D11DepthStencilState

DepthStencilView

ID3D11DepthStencilView

Device

ID3D11Device

Device1

ID3D11Device1

Device2

ID3D11Device2

DeviceChild

ID3D11DeviceChild

DeviceContext

ID3D11DeviceContext

DeviceContext1

ID3D11DeviceContext1

DeviceContext2

ID3D11DeviceContext2

DeviceContextState

ID3DDeviceContextState

DeviceMultithread

ID3D10Multithread

DomainShader

ID3D11DomainShader

DomainShaderStage

ID3D11DeviceContext

GeometryShader

ID3D11GeometryShader

GeometryShaderStage

ID3D11DeviceContext

HullShader

ID3D11HullShader

HullShaderStage

ID3D11DeviceContext

InputAssemblerStage

ID3D11DeviceContext

InputLayout

ID3D11InputLayout

OutputMergerStage

ID3D11DeviceContext

PixelShader

ID3D11PixelShader

PixelShaderStage

ID3D11DeviceContext

Predicate

ID3D11Predicate

Query

ID3D11Query

RasterizerStage

ID3D11DeviceContext

RasterizerState

ID3D11RasterizerState

RasterizerState1

ID3D11RasterizerState1

RenderTargetView

ID3D11RenderTargetView

Resource

ID3D11Resource

ResourceView

ID3D11View

ResultCode

D3D11 result codes.

SamplerState

ID3D11SamplerState

ShaderResourceView

ID3D11ShaderResourceView

StreamOutputStage

ID3D11DeviceContext

Texture1D

ID3D11Texture1D

Texture2D

ID3D11Texture2D

Texture3D

ID3D11Texture3D

UnorderedAccessView

ID3D11UnorderedAccessView

UserDefinedAnnotation

ID3DUserDefinedAnnotation

VertexShader

ID3D11VertexShader

VertexShaderStage

ID3D11DeviceContext

Structs

BlendStateDescription

D3D11_BLEND_DESC

BlendStateDescription1

D3D11_BLEND_DESC1

BufferDescription

D3D11_BUFFER_DESC

ClassInstanceDescription

D3D11_CLASS_INSTANCE_DESC

CounterCapabilities

D3D11_COUNTER_INFO

CounterDescription

D3D11_COUNTER_DESC

DepthStencilOperationDescription

D3D11_DEPTH_STENCILOP_DESC

DepthStencilStateDescription

D3D11_DEPTH_STENCIL_DESC

DepthStencilViewDescription

D3D11_DEPTH_STENCIL_VIEW_DESC

DepthStencilViewDescription.Texture1DArrayResource

D3D11_TEX1D_ARRAY_DSV

DepthStencilViewDescription.Texture1DResource

D3D11_TEX1D_DSV

DepthStencilViewDescription.Texture2DArrayResource

D3D11_TEX2D_ARRAY_DSV

DepthStencilViewDescription.Texture2DMultisampledArrayResource

D3D11_TEX2DMS_ARRAY_DSV

DepthStencilViewDescription.Texture2DMultisampledResource

D3D11_TEX2DMS_DSV

DepthStencilViewDescription.Texture2DResource

D3D11_TEX2D_DSV

FeatureDataArchitectureInformation

D3D11_FEATURE_DATA_ARCHITECTURE_INFO

FeatureDataD3D10XHardwareOptions

D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS

FeatureDataD3D11Options

D3D11_FEATURE_DATA_D3D11_OPTIONS

FeatureDataD3D11Options1

D3D11_FEATURE_DATA_D3D11_OPTIONS1

FeatureDataD3D9Options

D3D11_FEATURE_DATA_D3D9_OPTIONS

FeatureDataD3D9Options1

D3D11_FEATURE_DATA_D3D9_OPTIONS1

FeatureDataD3D9ShadowSupport

D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT

FeatureDataD3D9SimpleInstancingSupport

D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT

FeatureDataDoubles

D3D11_FEATURE_DATA_DOUBLES

FeatureDataFormatSupport

D3D11_FEATURE_DATA_FORMAT_SUPPORT

FeatureDataFormatSupport2

D3D11_FEATURE_DATA_FORMAT_SUPPORT2

FeatureDataMarkerSupport

D3D11_FEATURE_DATA_MARKER_SUPPORT

FeatureDataShaderMinimumPrecisionSupport

D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT

FeatureDataThreading

D3D11_FEATURE_DATA_THREADING

InputElement

D3D11_INPUT_ELEMENT_DESC

PackedMipDescription

D3D11_PACKED_MIP_DESC

QueryDataPipelineStatistics

D3D11_QUERY_DATA_PIPELINE_STATISTICS

QueryDataTimestampDisjoint

D3D11_QUERY_DATA_TIMESTAMP_DISJOINT

QueryDescription

D3D11_QUERY_DESC

RasterizerStateDescription

D3D11_RASTERIZER_DESC

RasterizerStateDescription1

D3D11_RASTERIZER_DESC1

RenderTargetBlendDescription

D3D11_RENDER_TARGET_BLEND_DESC

RenderTargetBlendDescription1

D3D11_RENDER_TARGET_BLEND_DESC1

RenderTargetViewDescription

D3D11_RENDER_TARGET_VIEW_DESC

RenderTargetViewDescription.BufferResource

D3D11_BUFFER_RTV

RenderTargetViewDescription.Texture1DArrayResource

D3D11_TEX1D_ARRAY_RTV

RenderTargetViewDescription.Texture1DResource

D3D11_TEX1D_RTV

RenderTargetViewDescription.Texture2DArrayResource

D3D11_TEX2D_ARRAY_RTV

RenderTargetViewDescription.Texture2DMultisampledArrayResource

D3D11_TEX2DMS_ARRAY_RTV

RenderTargetViewDescription.Texture2DMultisampledResource

D3D11_TEX2DMS_RTV

RenderTargetViewDescription.Texture2DResource

D3D11_TEX2D_RTV

RenderTargetViewDescription.Texture3DResource

D3D11_TEX3D_RTV

ResourceRegion

D3D11_BOX

SamplerStateDescription

D3D11_SAMPLER_DESC

ShaderResourceViewDescription

D3D11_SHADER_RESOURCE_VIEW_DESC

ShaderResourceViewDescription.BufferResource

D3D11_BUFFER_SRV

ShaderResourceViewDescription.ExtendedBufferResource

D3D11_BUFFEREX_SRV

ShaderResourceViewDescription.Texture1DArrayResource

D3D11_TEX1D_ARRAY_SRV

ShaderResourceViewDescription.Texture1DResource

D3D11_TEX1D_SRV

ShaderResourceViewDescription.Texture2DArrayResource

D3D11_TEX2D_ARRAY_SRV

ShaderResourceViewDescription.Texture2DMultisampledArrayResource

D3D11_TEX2DMS_ARRAY_SRV

ShaderResourceViewDescription.Texture2DMultisampledResource

D3D11_TEX2DMS_SRV

ShaderResourceViewDescription.Texture2DResource

D3D11_TEX2D_SRV

ShaderResourceViewDescription.Texture3DResource

D3D11_TEX3D_SRV

ShaderResourceViewDescription.TextureCubeArrayResource

D3D11_TEXCUBE_ARRAY_SRV

ShaderResourceViewDescription.TextureCubeResource

D3D11_TEXCUBE_SRV

StreamOutputBufferBinding

Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.

StreamOutputElement

D3D11_SO_DECLARATION_ENTRY

StreamOutputStatistics

D3D11_QUERY_DATA_SO_STATISTICS

SubResourceTiling

D3D11_SUBRESOURCE_TILING

Texture1DDescription

D3D11_TEXTURE1D_DESC

Texture2DDescription

D3D11_TEXTURE2D_DESC

Texture3DDescription

D3D11_TEXTURE3D_DESC

TiledResourceCoordinate

D3D11_TILED_RESOURCE_COORDINATE

TileRegionSize

D3D11_TILE_REGION_SIZE

TileShape

D3D11_TILE_SHAPE

UnorderedAccessViewDescription

D3D11_UNORDERED_ACCESS_VIEW_DESC

UnorderedAccessViewDescription.BufferResource

D3D11_BUFFER_UAV

UnorderedAccessViewDescription.Texture1DArrayResource

D3D11_TEX1D_ARRAY_UAV

UnorderedAccessViewDescription.Texture1DResource

D3D11_TEX1D_UAV

UnorderedAccessViewDescription.Texture2DArrayResource

D3D11_TEX2D_ARRAY_UAV

UnorderedAccessViewDescription.Texture2DResource

D3D11_TEX2D_UAV

UnorderedAccessViewDescription.Texture3DResource

D3D11_TEX3D_UAV

VertexBufferBinding

Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.

Enums

AsynchronousFlags

D3D11_ASYNC_GETDATA_FLAG

BindFlags

D3D11_BIND_FLAG

BlendOperation

D3D11_BLEND_OP

BlendOption

D3D11_BLEND

CheckMultisampleQualityLevelsFlags

D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG

ColorWriteMaskFlags

D3D11_COLOR_WRITE_ENABLE

Comparison

D3D11_COMPARISON_FUNC

ComputeShaderFormatSupport

D3D11_FORMAT_SUPPORT2

CopyFlags

D3D11_COPY_FLAGS

CounterKind

D3D11_COUNTER

CounterType

D3D11_COUNTER_TYPE

CpuAccessFlags

D3D11_CPU_ACCESS_FLAG

CreateDeviceContextStateFlags

D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG

CullMode

D3D11_CULL_MODE

DebugFeatureFlags

D3D11_DEBUG_FEATURE_FLAGS

DepthStencilClearFlags

D3D11_CLEAR_FLAG

DepthStencilViewDimension

D3D11_DSV_DIMENSION

DepthStencilViewFlags

D3D11_DSV_FLAG

DepthWriteMask

D3D11_DEPTH_WRITE_MASK

DeviceContextType

D3D11_DEVICE_CONTEXT_TYPE

DeviceCreationFlags

D3D11_CREATE_DEVICE_FLAG

DriverType

D3D_DRIVER_TYPE

Feature

D3D11_FEATURE

FeatureLevel

D3D_FEATURE_LEVEL

FillMode

D3D11_FILL_MODE

Filter

D3D11_FILTER

FilterReductionType

D3D11_FILTER_REDUCTION_TYPE

FilterType

D3D11_FILTER_TYPE

FormatSupport

D3D11_FORMAT_SUPPORT

InputClassification

D3D11_INPUT_CLASSIFICATION

LogicOperation

D3D11_LOGIC_OP

MapFlags

D3D11_MAP_FLAG

MapMode

D3D11_MAP

MinimumPrecision

D3D_MIN_PRECISION

PrimitiveTopology

D3D_PRIMITIVE_TOPOLOGY

QueryFlags

D3D11_QUERY_MISC_FLAG

QueryType

D3D11_QUERY

RenderTargetViewDimension

D3D11_RTV_DIMENSION

ResourceDimension

D3D11_RESOURCE_DIMENSION

ResourceMiscFlags

D3D11_RESOURCE_MISC_FLAG

ResourceUsage

D3D11_USAGE

ShaderMinimumPrecisionSupport

D3D11_SHADER_MIN_PRECISION_SUPPORT

ShaderResourceViewDimension

D3D_SRV_DIMENSION

ShaderResourceViewExtendedBufferFlags

D3D11_BUFFEREX_SRV_FLAG

StandardMultisampleQualityLevels

D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS

StencilOperation

D3D11_STENCIL_OP

TextureAddressMode

D3D11_TEXTURE_ADDRESS_MODE

TextureCubeFace

D3D11_TEXTURECUBE_FACE

TileCopyFlags

D3D11_TILE_COPY_FLAG

TiledResourcesTier

D3D11_TILED_RESOURCES_TIER

TileMappingFlags

D3D11_TILE_MAPPING_FLAG

TileRangeFlags

D3D11_TILE_RANGE_FLAG

UnorderedAccessViewBufferFlags

D3D11_BUFFER_UAV_FLAG

UnorderedAccessViewDimension

D3D11_UAV_DIMENSION