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GrapeCity.Documents.DX.Direct3D11.HullShader

Class HullShader

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

ID3D11HullShader

[Guid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
public class HullShader : DeviceChild, IDisposable, IUnknown
Inheritance
object
HullShader
Implements
System.IDisposable
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()

Constructors

HullShader(IntPtr)

Initializes a new instance of the HullShader class.

public HullShader(IntPtr nativePtr)

Parameters

nativePtr System.IntPtr

The native pointer.

Methods

Create(Device, byte[], ClassLinkage)

Initializes a new instance of the HullShader class.

public static HullShader Create(Device device, byte[] shaderBytecode, ClassLinkage linkage = null)

Parameters

device Device

The device used to create the shader.

shaderBytecode byte[]

The compiled shader bytecode.

linkage ClassLinkage

A dynamic class linkage interface.

Returns

HullShader

Operators

explicit operator HullShader(IntPtr)

Performs an explicit conversion from System.IntPtr to HullShader.

public static explicit operator HullShader(IntPtr nativePointer)

Parameters

nativePointer System.IntPtr

Returns

HullShader