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GrapeCity.Documents.DX.Direct3D11.DebugFeatureFlags

Enum DebugFeatureFlags

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

D3D11_DEBUG_FEATURE_FLAGS

[Flags]
public enum DebugFeatureFlags

Fields

AlwaysDiscardOfferedResource = 8

D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE

AvoidBehaviorChangingDebugAids = 64

D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS

DisableTiledResourceMappingTrackingAndValidation = 128

D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION

FinishPerRender = 2

D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP

FlushPerRender = 1

D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP

NeverDiscardOfferedResource = 16

D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE

PresentPerRender = 4

D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP