[]
D3D11_DEBUG_FEATURE_FLAGS
[Flags]
public enum DebugFeatureFlags
AlwaysDiscardOfferedResource = 8
D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE
AvoidBehaviorChangingDebugAids = 64
D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS
DisableTiledResourceMappingTrackingAndValidation = 128
D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION
FinishPerRender = 2
D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP
FlushPerRender = 1
D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP
NeverDiscardOfferedResource = 16
D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE
PresentPerRender = 4
D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP