[]
D3D11_TEXTURE3D_DESC
public struct Texture3DDescription
Initializes a new instance of the Texture3DDescription struct.
public Texture3DDescription(Format format, int width, int height, int depth, int mipLevels = 0, BindFlags bindFlags = BindFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags cpuAccessFlags = CpuAccessFlags.None, ResourceMiscFlags miscFlags = ResourceMiscFlags.None)
format
Formatwidth
intheight
intdepth
intmipLevels
intbindFlags
BindFlagsusage
ResourceUsagecpuAccessFlags
CpuAccessFlagsmiscFlags
ResourceMiscFlagsD3D11_BIND_FLAG BindFlags
public BindFlags BindFlags
D3D11_CPU_ACCESS_FLAG CPUAccessFlags
public CpuAccessFlags CpuAccessFlags
unsigned int Depth
public int Depth
DXGI_FORMAT Format
public Format Format
unsigned int Height
public int Height
unsigned int MipLevels
public int MipLevels
D3D11_RESOURCE_MISC_FLAG MiscFlags
public ResourceMiscFlags MiscFlags
D3D11_USAGE Usage
public ResourceUsage Usage
unsigned int Width
public int Width