[]
D3D11_FORMAT_SUPPORT
[Flags]
public enum FormatSupport
BackBufferCast = 16777216
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
Blendable = 32768
D3D11_FORMAT_SUPPORT_BLENDABLE
Buffer = 1
D3D11_FORMAT_SUPPORT_BUFFER
CastWithinBitLayout = 1048576
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
CpuLockable = 131072
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
DecoderOutput = 134217728
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
DepthStencil = 65536
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
Display = 524288
D3D11_FORMAT_SUPPORT_DISPLAY
InputAssemblyIndexBuffer = 4
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
InputAssemblyVertexBuffer = 2
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
Mip = 4096
D3D11_FORMAT_SUPPORT_MIP
MipAutogen = 8192
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
MultisampleLoad = 4194304
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
MultisampleRenderTarget = 2097152
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
MultisampleResolve = 262144
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
None = 0
None
RenderTarget = 16384
D3D11_FORMAT_SUPPORT_RENDER_TARGET
ShaderGather = 8388608
D3D11_FORMAT_SUPPORT_SHADER_GATHER
ShaderGatherComparison = 67108864
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
ShaderLoad = 256
D3D11_FORMAT_SUPPORT_SHADER_LOAD
ShaderSample = 512
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
ShaderSampleComparison = 1024
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
ShaderSampleMonoText = 2048
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
StreamOutputBuffer = 8
D3D11_FORMAT_SUPPORT_SO_BUFFER
Texture1D = 16
D3D11_FORMAT_SUPPORT_TEXTURE1D
Texture2D = 32
D3D11_FORMAT_SUPPORT_TEXTURE2D
Texture3D = 64
D3D11_FORMAT_SUPPORT_TEXTURE3D
TextureCube = 128
D3D11_FORMAT_SUPPORT_TEXTURECUBE
TypedUnorderedAccessView = 33554432
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
VideoEncoder = 1073741824
D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
VideoProcessorInput = 536870912
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
VideoProcessorOutput = 268435456
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT