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Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.
public struct StreamOutputBufferBinding
Initializes a new instance of the Direct3D11.StreamOutputBufferBinding struct.
public StreamOutputBufferBinding(Buffer buffer, int offset)
Gets or sets the buffer being bound.
public Buffer Buffer { get; set; }
Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
public int Offset { get; set; }