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GrapeCity.Documents.DX.Direct3D11.StreamOutputBufferBinding

Struct StreamOutputBufferBinding

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.

public struct StreamOutputBufferBinding
Inherited Members
System.ValueType.Equals(object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()

Constructors

StreamOutputBufferBinding(Buffer, int)

Initializes a new instance of the Direct3D11.StreamOutputBufferBinding struct.

public StreamOutputBufferBinding(Buffer buffer, int offset)

Parameters

buffer Buffer

The buffer being bound.

offset int

The offset to the first vertex (in bytes).

Properties

Buffer

Gets or sets the buffer being bound.

public Buffer Buffer { get; set; }

Property Value

Buffer

Offset

Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).

public int Offset { get; set; }

Property Value

int