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GrapeCity.Documents.DX.Direct3D11.ComputeShaderFormatSupport

Enum ComputeShaderFormatSupport

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

D3D11_FORMAT_SUPPORT2

[Flags]
public enum ComputeShaderFormatSupport

Fields

AtomicAdd = 1

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD

AtomicBitwiseOperations = 2

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS

AtomicCompareStoreOrCompareExchange = 4

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE

AtomicExchange = 8

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE

AtomicSignedMinimumOrMaximum = 16

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX

AtomicUnsignedMinimumOrMaximum = 32

D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX

None = 0

None

OutputMergerLogicOperation = 256

D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP

Shareable = 1024

D3D11_FORMAT_SUPPORT2_SHAREABLE

Tiled = 512

D3D11_FORMAT_SUPPORT2_TILED

TypedLoad = 64

D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD

TypedStore = 128

D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE