[]
D3D11_BIND_FLAG
[Flags]
public enum BindFlags
ConstantBuffer = 4
D3D11_BIND_CONSTANT_BUFFER
Decoder = 512
D3D11_BIND_DECODER
DepthStencil = 64
D3D11_BIND_DEPTH_STENCIL
IndexBuffer = 2
D3D11_BIND_INDEX_BUFFER
None = 0
None
RenderTarget = 32
D3D11_BIND_RENDER_TARGET
ShaderResource = 8
D3D11_BIND_SHADER_RESOURCE
StreamOutput = 16
D3D11_BIND_STREAM_OUTPUT
UnorderedAccess = 128
D3D11_BIND_UNORDERED_ACCESS
VertexBuffer = 1
D3D11_BIND_VERTEX_BUFFER
VideoEncoder = 1024
D3D11_BIND_VIDEO_ENCODER