[]
D2D1_RESOURCE_TEXTURE_PROPERTIES
public class ResourceTextureProperties
public ResourceTextureProperties()
D2D1_BUFFER_PRECISION bufferPrecision
public BufferPrecision BufferPrecision
D2D1_CHANNEL_DEPTH channelDepth
public ChannelDepth ChannelDepth
unsigned int dimensions
public int Dimensions
const D2D1_EXTEND_MODE* extendModes
public IntPtr ExtendModesPointer
const unsigned int* extents
public IntPtr ExtentsPointer
D2D1_FILTER filter
public Filter Filter
Specifies how pixel values beyond the extent of the texture will be sampled, in every dimension.
public ExtendMode[] ExtendModes { get; set; }
The extents of the resource table in each dimension.
public int[] Extents { get; set; }