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GrapeCity.Documents.DX.Direct2D.ResourceTextureProperties

Class ResourceTextureProperties

Namespace
GrapeCity.Documents.DX.Direct2D
Assembly
GcDocs.DX.Windows.dll

D2D1_RESOURCE_TEXTURE_PROPERTIES

public class ResourceTextureProperties
Inheritance
object
ResourceTextureProperties
Inherited Members
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()

Constructors

ResourceTextureProperties()

public ResourceTextureProperties()

Fields

BufferPrecision

D2D1_BUFFER_PRECISION bufferPrecision

public BufferPrecision BufferPrecision

Field Value

BufferPrecision

ChannelDepth

D2D1_CHANNEL_DEPTH channelDepth

public ChannelDepth ChannelDepth

Field Value

ChannelDepth

Dimensions

unsigned int dimensions

public int Dimensions

Field Value

int

ExtendModesPointer

const D2D1_EXTEND_MODE* extendModes

public IntPtr ExtendModesPointer

Field Value

System.IntPtr

ExtentsPointer

const unsigned int* extents

public IntPtr ExtentsPointer

Field Value

System.IntPtr

Filter

D2D1_FILTER filter

public Filter Filter

Field Value

Filter

Properties

ExtendModes

Specifies how pixel values beyond the extent of the texture will be sampled, in every dimension.

public ExtendMode[] ExtendModes { get; set; }

Property Value

ExtendMode[]

Extents

The extents of the resource table in each dimension.

public int[] Extents { get; set; }

Property Value

int[]