[]
Builtin Flood effect.
public class Flood : Effect, IDisposable, IUnknown
Initializes a new instance of the Flood class.
public Flood(IntPtr nativePtr)
nativePtr
System.IntPtrThe native pointer.
The color and opacity of the bitmap. This property is a ColorF. The individual values for each channel are of type FLOAT, unbounded and unitless. The effect doesn't modify the values for the channels. The RGBA values for each channel range from 0 to 1.
public ColorF Color { get; set; }
Initializes a new instance of Flood effect.
public static Flood Create(DeviceContext context)
context
DeviceContext