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D2D1_RENDER_TARGET_PROPERTIES
public struct RenderTargetProperties
Initializes a new instance of the RenderTargetProperties struct.
public RenderTargetProperties(PixelFormat pixelFormat)
pixelFormat
PixelFormatThe pixel format and alpha mode of the render target. You can use the {{D2D1::PixelFormat}} function to create a pixel format that specifies that Direct2D should select the pixel format and alpha mode for you. For a list of pixel formats and alpha modes supported by each render target, see {{Supported Pixel Formats and Alpha Modes}}.
Initializes a new instance of the RenderTargetProperties struct.
public RenderTargetProperties(RenderTargetType type, PixelFormat pixelFormat, float dpiX, float dpiY, RenderTargetUsage usage, FeatureLevel minLevel)
type
RenderTargetTypeA value that specifies whether the render target should force hardware or software rendering. A value of Default specifies that the render target should use hardware rendering if it is available; otherwise, it uses software rendering. Note that WIC bitmap render targets do not support hardware rendering.
pixelFormat
PixelFormatThe pixel format and alpha mode of the render target. You can use the {{D2D1::PixelFormat}} function to create a pixel format that specifies that Direct2D should select the pixel format and alpha mode for you. For a list of pixel formats and alpha modes supported by each render target, see {{Supported Pixel Formats and Alpha Modes}}.
dpiX
floatThe horizontal DPI of the render target. To use the default DPI, set dpiX and dpiY to 0. For more information, see the Remarks section.
dpiY
floatThe vertical DPI of the render target. To use the default DPI, set dpiX and dpiY to 0. For more information, see the Remarks section.
usage
RenderTargetUsageA value that specifies how the render target is remoted and whether it should be GDI-compatible. Set to None to create a render target that is not compatible with GDI and uses Direct3D command-stream remoting if it is available.
minLevel
FeatureLevelA value that specifies the minimum Direct3D feature level required for hardware rendering. If the specified minimum level is not available, the render target uses software rendering if the type member is set to Default; if type is set to to D2D1_RENDER_TARGET_TYPE_HARDWARE, render target creation fails. A value of Level_DEFAULT indicates that Direct2D should determine whether the Direct3D feature level of the device is adequate. This field is used only when creating WindowRenderTarget and DeviceContextRenderTarget objects.
float dpiX
public float DpiX
float dpiY
public float DpiY
D2D1_FEATURE_LEVEL minLevel
public FeatureLevel MinLevel
D2D1_PIXEL_FORMAT pixelFormat
public PixelFormat PixelFormat
D2D1_RENDER_TARGET_TYPE type
public RenderTargetType Type
D2D1_RENDER_TARGET_USAGE usage
public RenderTargetUsage Usage