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Builtin ColorMatrix effect.
public class ColorMatrix : Effect, IDisposable, IUnknown
Initializes a new instance of the ColorMatrix class.
public ColorMatrix(IntPtr nativePtr)
nativePtr
System.IntPtrThe native pointer.
The alpha mode of the output. This can be either premultiplied or straight. See Alpha modes for more info.
public AlphaMode AlphaMode { get; set; }
Whether the effect clamps color values to between 0 and 1 before the effect passes the values to the next effect in the graph. The effect clamps the values before it premultiplies the alpha . if you set this to TRUE the effect will clamp the values. If you set this to FALSE, the effect will not clamp the color values, but other effects and the output surface may clamp the values if they are not of high enough precision.
public bool ClampOutput { get; set; }
A 5x4 matrix of float values. The elements in the matrix are not bounded and are unitless. The default is the identity matrix.
public Matrix5x4 Matrix { get; set; }
Initializes a new instance of ColorMatrix effect.
public static ColorMatrix Create(DeviceContext context)
context
DeviceContext