[]
        
(Showing Draft Content)

GrapeCity.Documents.DX.Direct2D.BlendMode

Enum BlendMode

Namespace
GrapeCity.Documents.DX.Direct2D
Assembly
GcDocs.DX.Windows.dll

D2D1_BLEND_MODE

public enum BlendMode

Fields

Color = 22

D2D1_BLEND_MODE_COLOR

ColorBurn = 5

D2D1_BLEND_MODE_COLOR_BURN

ColorDodge = 9

D2D1_BLEND_MODE_COLOR_DODGE

Darken = 2

D2D1_BLEND_MODE_DARKEN

DarkerColor = 7

D2D1_BLEND_MODE_DARKER_COLOR

Difference = 18

D2D1_BLEND_MODE_DIFFERENCE

Dissolve = 4

D2D1_BLEND_MODE_DISSOLVE

Division = 25

D2D1_BLEND_MODE_DIVISION

Exclusion = 19

D2D1_BLEND_MODE_EXCLUSION

HardLight = 13

D2D1_BLEND_MODE_HARD_LIGHT

HardMix = 17

D2D1_BLEND_MODE_HARD_MIX

Hue = 20

D2D1_BLEND_MODE_HUE

Lighten = 3

D2D1_BLEND_MODE_LIGHTEN

LighterColor = 8

D2D1_BLEND_MODE_LIGHTER_COLOR

LinearBurn = 6

D2D1_BLEND_MODE_LINEAR_BURN

LinearDodge = 10

D2D1_BLEND_MODE_LINEAR_DODGE

LinearLight = 15

D2D1_BLEND_MODE_LINEAR_LIGHT

Luminosity = 23

D2D1_BLEND_MODE_LUMINOSITY

Multiply = 0

D2D1_BLEND_MODE_MULTIPLY

Overlay = 11

D2D1_BLEND_MODE_OVERLAY

PinLight = 16

D2D1_BLEND_MODE_PIN_LIGHT

Saturation = 21

D2D1_BLEND_MODE_SATURATION

Screen = 1

D2D1_BLEND_MODE_SCREEN

SoftLight = 12

D2D1_BLEND_MODE_SOFT_LIGHT

Subtract = 24

D2D1_BLEND_MODE_SUBTRACT

VividLight = 14

D2D1_BLEND_MODE_VIVID_LIGHT