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Builtin Tile effect.
public class Tile : Effect, IDisposable, IUnknown
Initializes a new instance of the Tile class.
public Tile(IntPtr nativePtr)
nativePtr
System.IntPtrThe native pointer.
The region to be tiled specified as a vector in the form (left, top, width, height). The units are in DIPs.
public Vector4 Rectangle { get; set; }
Initializes a new instance of Tile effect.
public static Tile Create(DeviceContext context)
context
DeviceContext