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Represents a 3D scene effect that can be applied to an object.
public class ThreeDScene : FormattingBag, IFixedFormattingBag
Gets the plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
Note: returns null for text.
public Backdrop Backdrop { get; }
Gets the placement and properties of the camera in the 3D scene.
public Camera Camera { get; }
Gets a value indicating whether the formatting is fixed in the class instance level.
If true, any formatting changes on an ancestor level of the same class will be ignored.
If false, changing a property on an ancestor level will apply to this level too.
For example, changing a property of Fill on style level will change that property only for those Runs that have IsFixed equal to false.
public bool IsFixed { get; }
Gets the light rig associated with the object.
public Lighting Lighting { get; }
Sets all properties to their default values.
Also sets IsFixed to true if any properties of this class are defined on an ancestor level.
public void Clean()
Fixes all inherited values as "direct" values for this instance.
protected override void FixInheritedValues()
Resets all properties to their inherited values.
Also sets IsFixed to false.
public void Reset()