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Represents a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
public class Backdrop : FormattingBag
Gets the point in space that anchors the backdrop plane.
public Point3D Anchor { get; }
Gets the vector normal to the face of the backdrop plane.
public Vector3D NormalVector { get; }
Gets the vector representing up in relation to the face of the backdrop plane.
public Vector3D UpVector { get; }
Fixes all inherited values as "direct" values for this instance.
protected override void FixInheritedValues()
Resets backdrop to inherited defaults.
public void Reset()