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Represents the placement and properties of a camera in a 3D scene.
public class Camera : FormattingBag
Gets or sets the field of view for the camera.
Allowed values are from -0 to 120, inclusive.
Default value is 0.
Note that this property cannot be applied for text.
public float Perspective { get; set; }
Gets or sets the preset camera that defines the starting point for common preset rotations in space.
Default value is OrthographicFront.
public CameraPreset Preset { get; set; }
Assigning a value to this property resets the state of this Camera object.
Gets the camera rotation.
public Rotation Rotation { get; }
Gets or sets the zoom factor of a given camera.
Value must be greater than 0.
Default value is 100.
Note that this property cannot be applied for text.
public float Zoom { get; set; }
Fixes all inherited values as "direct" values for this instance.
protected override void FixInheritedValues()
Resets the camera to inherited defaults.
public void Reset()