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Represents a light rig associated with an object. The light rig comes into play when there is a 3D bevel applied to an object.
public class Lighting : FormattingBag
Gets or sets the direction from which the light rig is oriented in relation to the scene.
Default value is Top.
public LightRigDirection Direction { get; set; }
Gets the light rig rotation.
public Rotation Rotation { get; }
Gets or sets the preset type of light rig which is to be applied to the scene.
Default value is NoLight.
public LightRigType Type { get; set; }
Fixes all inherited values as "direct" values for this instance.
protected override void FixInheritedValues()
Resets lighting to inherited defaults.
public void Reset()