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GrapeCity.Documents.DX.Direct3D11.SamplerStateDescription

Struct SamplerStateDescription

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

D3D11_SAMPLER_DESC

public struct SamplerStateDescription
Inherited Members
System.ValueType.Equals(object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()

Fields

AddressU

D3D11_TEXTURE_ADDRESS_MODE AddressU

public TextureAddressMode AddressU

Field Value

TextureAddressMode

AddressV

D3D11_TEXTURE_ADDRESS_MODE AddressV

public TextureAddressMode AddressV

Field Value

TextureAddressMode

AddressW

D3D11_TEXTURE_ADDRESS_MODE AddressW

public TextureAddressMode AddressW

Field Value

TextureAddressMode

BorderColor

SHARPDX_COLOR4 BorderColor

public ColorF BorderColor

Field Value

ColorF

ComparisonFunction

D3D11_COMPARISON_FUNC ComparisonFunc

public Comparison ComparisonFunction

Field Value

Comparison

Filter

D3D11_FILTER Filter

public Filter Filter

Field Value

Filter

MaximumAnisotropy

unsigned int MaxAnisotropy

public int MaximumAnisotropy

Field Value

int

MaximumLod

float MaxLOD

public float MaximumLod

Field Value

float

MinimumLod

float MinLOD

public float MinimumLod

Field Value

float

MipLodBias

float MipLODBias

public float MipLodBias

Field Value

float

Methods

Default()

Returns default values for SamplerStateDescription.

public static SamplerStateDescription Default()

Returns

SamplerStateDescription