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GrapeCity.Documents.DX.Direct3D11.BindFlags

Enum BindFlags

Namespace
GrapeCity.Documents.DX.Direct3D11
Assembly
GcDocs.DX.Windows.dll

D3D11_BIND_FLAG

[Flags]
public enum BindFlags

Fields

ConstantBuffer = 4

D3D11_BIND_CONSTANT_BUFFER

Decoder = 512

D3D11_BIND_DECODER

DepthStencil = 64

D3D11_BIND_DEPTH_STENCIL

IndexBuffer = 2

D3D11_BIND_INDEX_BUFFER

None = 0

None

RenderTarget = 32

D3D11_BIND_RENDER_TARGET

ShaderResource = 8

D3D11_BIND_SHADER_RESOURCE

StreamOutput = 16

D3D11_BIND_STREAM_OUTPUT

UnorderedAccess = 128

D3D11_BIND_UNORDERED_ACCESS

VertexBuffer = 1

D3D11_BIND_VERTEX_BUFFER

VideoEncoder = 1024

D3D11_BIND_VIDEO_ENCODER