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D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
public class CustomVertexBufferProperties
Initializes a new instance of CustomVertexBufferProperties class.
public CustomVertexBufferProperties()
Initializes a new instance of CustomVertexBufferProperties class.
public CustomVertexBufferProperties(byte[] inputSignature, InputElement[] inputElements, int stride)
inputSignature
byte[]inputElements
InputElement[]stride
intunsigned int elementCount
public int ElementCount
const D2D1_INPUT_ELEMENT_DESC* inputElements
public IntPtr InputElementsPointer
unsigned int shaderBufferSize
public int ShaderBufferSize
const unsigned char* shaderBufferWithInputSignature
public IntPtr ShaderBufferWithInputSignature
unsigned int stride
public int Stride
The input elements in the vertex shader.
public InputElement[] InputElements { get; set; }
The vertex shader bytecode to use as a signature.
public byte[] InputSignature { get; set; }